Building a Spawner Deck in Tower Rush

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The Foundation of the City The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground.

By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.


However, simply throwing four random huts into a deck will not work; the strategy requires careful synergy, defensive anchors, and specific spell baiting to succeed.


The Foundation of the City


The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.


The Barbarian Hut is the heavy investment (often costing 7 elixir) and is usually played only in double elixir; it acts as an immovable defensive wall while generating massive, high-health pressure.


  • The Tombstone is an excellent cheap addition.
  • Always know the opponent's heavy spell cycle.
  • Spawner decks dominate in double elixir.

Protecting the Engine


Because your buildings cost so much elixir, you must fill the rest of your deck with incredibly efficient, cheap defensive support units.


If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.


The BuildingPrimary RoleThe Geometry
Goblin Hut (5 Elixir)Constant anti-air chip damage and spell baitSafely behind the Princess tower or deep in the corner
Furnace (4 Elixir)Splash damage pressure and swarm controlAggressively in the center to pull tanks and pressure the bridge

The War of Attrition


It requires immense patience and precise building geometry.


The siege never ends.



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