Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- It will walk away while being chased.
- Know the aggro range of every card.
- Combine the pull with a slowing spell.
Advanced AI Manipulation
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Maneuver | Execution Requirement |
|---|---|
| The Split | Forces the opponent to defend both lanes simultaneously |
| Box Defense | Deploy a swarm unit directly on top of a single-target enemy |
The Psychological Impact
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
If you have any queries relating to where and how to use tower rush, you can get in touch with us at our website.