Drafting and Deck Building in Tower Rush

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If you give them a Balloon, you MUST draft anti-air immediately. Stability is key.

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


Prioritizing Your Choices


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • If you give them a Balloon, you MUST draft anti-air immediately.
  • Stability is key.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

Drafting for the Enemy


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Card PairingYour SelectionWhat to Give
Fast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the Hut
The Log vs. If you loved this short article and you would certainly such as to receive more info relating to tower rush kindly browse through our own web-site. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army

Adaptability in the Arena


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Choose wisely, and outsmart them before the match even begins.

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