The Rock-Paper-Scissors Strategy in Tower Rush

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Never build a deck with only one side of the triangle. If you cherished this article and you simply would like to acquire more info pertaining to tower rush i implore you to visit the web-site.

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


The Core Mechanics


The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.


  • Never build a deck with only one side of the triangle.
  • Memorize the specific counters for every meta card.
  • Use spells to break the rules of the triangle.

Exploiting the Rules


Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.


You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.


Triangle RoleWhat it BeatsWeaknesses
SwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
Splash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P. If you loved this report and you would like to acquire more details relating to tower rush kindly check out our own page. E.K.K.As, Heavy Spells

The Evolution of Balance


Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.


Master the triangle, and the trophies will follow naturally.

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